Somewhere between the murdering and madness is a love story, although we don't know how big a part it will play. ![]() It's your job to find out what's happened and put an end to the chaos. Robots are out of control, once-dead creatures walk again, and traps have been set to ensnare any who enter. On arrival it's clear that everything is, to put it mildly, royally fucked. You play Major Nechaev, a mentally unstable KGB special agent codenamed P-3, and the government has sent you to investigate a manufacturing facility that's fallen silent. Robots have been mass-produced to help with agriculture, defence, timber production and simple household chores-and now they're starting to rebel. all these innovations are submerged in the atmosphere of communism, confrontation with the imperialism of the West and all the other inherent political and social aspects of the time.” As Mundfish CEO Robert Bagratuni told IGN, the USSR still exists in this reality, "but a technical revolution has already taken place: robots, the Internet, holograms have already been invented. The devs say the story is a bit like an episode of Black Mirror-if the show were set in a warped version of the Soviet Union sometime between the '30s and '60s. (Image credit: Mundfish) What's the story? The premise? While we weren't hooked by what we saw of the narrative, the humor, and playstyle options in the demo, we'll see whether the remaining 90% of the game redeems its first impressions when it arrives in February. Somewhere around the "quippy protagonist and repeated robot sex jokes" level. ![]() If you were hoping the raw weirdness of Atomic Heart's trailers would translate into a game of sober, psychological introspection on the history of Soviet socialism-as you should-you might want to start setting your expectations a little lower. Our Atomic Heart preview tempered our hopesĪfter getting some hands-on Atomic Heart demo time in January, the impressions we gathered in our Atomic Heart preview weren't quite as high as we'd have liked. In revealed gameplay previews, between the maelstrom of things meeting violent ends, there are lots of combat options on display-all sorts of powers from the player's left hand, like telekinesis and ice jets, with equally varied weaponry in the right, including pistols, electrified rifles, and a pitchfork that's also apparently a big pair of scissors. Its combat is a mixture of shooting and melee with improvised weapons, and the scarcity of ammo means you'll want to sneak through some areas, too. It's nowhere near as interactive as the environment or abilities would lead you to believe either: lots of red barrels and gas canisters lying around seem like they're meant to be explosive, but in fact aren't and can't even be thrown around.An alternate reality Soviet-era first-person combat game with killer robots, clown-themed torture chambers, and grandmas trapped in flowing molecular gloop. Because of how quickly enemies can respawn and be repaired by the small helicopter drones, there's little point in fighting groups of robots unless you absolutely need something nearby or cannot progress otherwise. He hated the combat, especially when in the overworld. He enjoys the gameplay though, and it ran pretty well on his PC hardware. Turning on the Russian voices for a more authentic experience is an option, but given the rapid pace of the gameplay, constant dialogue, and small fonts, it quickly becomes impractical. ![]() Gman Lives Found the dialogue cringey, with some odd inconsistencies or signs that more than a couple of script editors went through making changes yet didn't communicate with each other.One consistent complaint is the melee combat, which is both too floaty and because of the first person perspective has problems with accurately gauging the effective distance of both yours and enemy attacks. You can literally just walk over a couple of lakes and bodies of water, and you won't even see any water ripples reacting to your presence. Oh, and the water is uniquely terrible - like, a good chunk of it is basically just a solid texture that doesn't even respond to your presence in any way. We're starting to get some detailed reviews.Ĭonsensus is that it really wants to be this fast-paced action RPG inspired by immersive sims such as Bioshock or Dishonored, but never comes quite close due to all sorts of little nit-picks and a few frustrating glitches.
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